We build the software you'll put your name on.

Crystallite is a software development studio. Companies hire us to build games, SaaS platforms, AI products, and mobile apps, then keep them running long after launch.

Four kinds of software, one team.

Most studios pick a lane. We kept four, because the hard problems repeat: real-time state, money, data, and people on small screens.

  • Games

    Gameplay systems, multiplayer backends, live-ops tooling, and ports to new platforms.

    • Unity, Unreal, and custom engines
    • Dedicated servers and matchmaking
    • Economy, progression, and telemetry
    • Console, PC, and mobile certification
  • SaaS

    Multi-tenant platforms built to be sold: billing, roles, audit trails, and the admin screens your support team will live in.

    • Subscriptions and usage billing
    • Single sign-on and permissions
    • Public APIs and webhooks
    • Compliance-ready logging
  • AI

    Products that use language and vision models where they help, with evaluations, guardrails, and costs you can forecast.

    • Assistants and agents on your data
    • Retrieval and search
    • Evaluation suites and monitoring
    • On-device and private deployments
  • Mobile

    iOS and Android apps, native or cross-platform, with the offline, sync, and store-review details handled.

    • Swift and Kotlin
    • React Native and Flutter
    • Offline-first sync
    • App Store and Google Play submission

A process you can see from the outside.

Every engagement runs on the same five steps. You always know which one you are in, what it produces, and what it costs.

  1. Discover

    Two weeks with your team to understand the product, the users, and the constraints. It ends with a scoped plan and an honest estimate.

  2. Shape

    Architecture and interface are designed together, so the hard decisions are made before the expensive ones.

  3. Build

    Weekly releases to a staging environment you can open. Nothing lives behind a demo.

  4. Ship

    Launch, store submissions, monitoring, and the first two weeks on call.

  5. Grow

    Ongoing engineering on a monthly cadence, or a clean handover to your own team. Your call.

Three ways to bring us in.

Pick the shape that fits the work. All three come with the same people, the same process, and the same weekly note.

  • Project delivery

    A defined scope, a fixed team, and milestone billing. Best for a new product or a rebuild with a clear finish line.

  • Dedicated team

    A stable squad on a monthly retainer, working in your tools and your rituals. Best for a product that keeps evolving.

  • Embedded engineers

    Senior engineers who join your team for a season. Best when you have the roadmap and need the hands.

What you can count on.

  • You own everything.

    Code, infrastructure accounts, and documentation are in your name from the first week.

  • Senior people do the work.

    The engineers you meet on the first call are the ones who write the code.

  • A written update every Friday.

    What shipped, what slipped, and what we need from you. Short enough to read on a phone.

  • We say no to work we would do badly.

    If another team is the better fit, we will tell you and, where we can, introduce you.

Tell us what you're building.

Write to us directly, or send the details through the contact page. We reply within two working days.